Learn: Difference between revisions

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The grades are defined as follows (keyboard shortcuts in parentheses):
The grades are defined as follows (keyboard shortcuts in parentheses):


{|style="width: 80%;" align="center"
{|style="width: 80%;" align="center" cellpadding="5"
!style="width: 50%;"|REMEMBERING
!style="width: 50%; background-color: #DAF7A6;"|REMEMBERING
!style="width: 50%;"|FORGETTING
!style="width: 50%; background-color: #FF5733;"|FORGETTING
|-
|-
|
|style="background-color: #DAF7A6;"|
;[[File:Grade 5 great.png|Great grade's smiling emoji]] or '''Great''' (press ''5'')
;[[File:Grade 5 great.png|Great grade's smiling emoji]] '''Great''' (press ''5'')
:excellent response
:excellent response
;[[File:Grade 4 good.png|Good grade's slightly smiling emoji]] or '''Good''' (press ''4'')
;[[File:Grade 4 good.png|Good grade's slightly smiling emoji]] '''Good''' (press ''4'')
:correct response provided with some hesitation
:correct response provided with some hesitation
;[[File:Grade 3 pass.png|Pass grade's thumbs-up emoji]] or '''Pass''' (press ''3'')
;[[File:Grade 3 pass.png|Pass grade's thumbs-up emoji]] '''Pass''' (press ''3'')
:answer recalled with difficulty; perhaps, slightly incorrect
:answer recalled with difficulty; perhaps, slightly incorrect
|
|style="background-color: #FF5733;"|
;[[File:Grade 2 fail.png|Fail grade's thumbs-down emoji]] or ''' Fail''' (press ''2'')
;[[File:Grade 2 fail.png|Fail grade's thumbs-down emoji]] ''' Fail''' (press ''2'')
:wrong response that makes you say ''I knew it!''
:wrong response that makes you say ''I knew it!''
;[[File:Grade 1 bad.png|Bad grade's angry emoji]] or '''Bad''' (press ''1'')
;[[File:Grade 1 bad.png|Bad grade's angry emoji]] '''Bad''' (press ''1'')
:wrong response; the correct answer seems to be familiar
:wrong response; the correct answer seems to be familiar
;'''Null''' (press ''0'')
;[[File:Grade 0 null.gif]] '''Null''' (press ''0'')
:complete blackout; you do not even recall ever knowing the answer. If you stick to the rules of SuperMemo, you should rarely or never need this grade. This is why it is not displayed on the standard grade panel. To issue that grade, use the keyboard.
:complete blackout; you do not even recall ever knowing the answer.
:If you stick to the rules of SuperMemo, you should rarely or never need this grade. This is why it is not displayed on the standard grade panel. To issue that grade, use the keyboard.
|-
|-
|}
|}


In [[What's new in SuperMemo 18?|SuperMemo 18]], grades are illustrated with vivid emojis. If you prefer the old text-based grades (i.e. '''Great''', '''Pass''', '''Bad''', etc.), uncheck '''Grade icons''' in '''[[Toolkit menu|Toolkit]] : [[Options]] : [[SuperMemo tab in Options|SuperMemo]]'''.
<div class="center">
[[File:Emoji-based_grade_panel.jpg|Emoji-based grade panel in SuperMemo 18]]
{{:File:Emoji-based_grade_panel.jpg}}
</div>


=== Grading tips ===
=== Grading tips ===

Latest revision as of 17:06, 29 April 2019

Learning with SuperMemo is based on repetition (see why).

The button Learn (bottom-left in the picture) makes it possible to learn the material stored in SuperMemo.

SuperMemo: The element window displaying an extract produced from a larger article titled Chloroplast imported from Wikipedia

Repetition cycle

When you press Learn, SuperMemo will ask you to make repetitions (i.e. review due material). In each repetition you will do the following:

  1. Look at the question and try to answer it (mentally or verbally)
  2. Choose Show answer (at the bottom of the screen) to see the correct answer
  3. Compare your response (from Step 1) with the answer displayed on the screen (in Step 2)
  4. Choose a grade that will reflect the accuracy of your response (e.g. Good, Fail, etc.) (see: grade descriptions)
  5. Choose Next repetition to continue (and go back to Step 1)

The repetition cycle may be shorter. If the repetition is passive (e.g. reading an article), you may immediately jump to the Next repetition stage.

Remember:

  • Your first repetitions will usually come up only in 3-5 days after you first add new material. Before they are due, you will only see "Nothing more to learn". This is normal. If Learn does not ask any questions, use Add new to add more material
  • Do not look at the timer, the response time is ignored when measuring your performance.
  • If you keep cycling through items and you never see "Nothing more to learn", you are in the final drill stage and you must start giving passing grades (Good or Great)

Grades

The grades are defined as follows (keyboard shortcuts in parentheses):

REMEMBERING FORGETTING
Great grade's smiling emoji Great (press 5)
excellent response
Good grade's slightly smiling emoji Good (press 4)
correct response provided with some hesitation
Pass grade's thumbs-up emoji Pass (press 3)
answer recalled with difficulty; perhaps, slightly incorrect
Fail grade's thumbs-down emoji Fail (press 2)
wrong response that makes you say I knew it!
Bad grade's angry emoji Bad (press 1)
wrong response; the correct answer seems to be familiar
Grade 0 null.gif Null (press 0)
complete blackout; you do not even recall ever knowing the answer.
If you stick to the rules of SuperMemo, you should rarely or never need this grade. This is why it is not displayed on the standard grade panel. To issue that grade, use the keyboard.

Emoji-based grade panel in SuperMemo 18

Figure: As of SuperMemo 18, grades are illustrated with vivid emojis by default. If you prefer the old text-based grades (i.e. Great, Pass, Bad, etc.), uncheck Grade icons in Toolkit : Options : SuperMemo.

Grading tips

  • Important! You only have to understand the difference between Pass and Fail!
    • Pass and more means remembering!
    • Fail and less means forgetting!
  • your grading will work as long as you always grade yourself consistently and clearly differentiate between Pass and Fail. Over time, you will develop strong habits that will help you select grades automatically without much thinking
  • instead of clicking a grade button you can just press a keyboard shortcut (e.g. 5 to choose Great or 2 to choose Fail)

Regular repetitions are the key to success with SuperMemo

In SuperMemo you first memorize the material and then review it when the program asks you to do so.

You memorize new material at your own pace but once it is memorized, you must make repetitions exactly as demanded by SuperMemo. This is not a limitation of the program. This is a limitation of human memory!

The power of SuperMemo is in providing the best timing for repetitions. Optimally, you should work with SuperMemo every day! This way you will not accumulate outstanding material and you will not deviate from the optimum schedule of repetitions!

Your repetitions should proceed daily until the following equivalent conditions are met:

  • you see the message: Nothing more to learn
  • Outstanding equals to 0+0 in the Statistics window (or simply 0)
  • the second field of the status bar displays (0+0)/x, for example: (0+0)/23 (or simply 0)
  • the progress bar on the status bar becomes blue (or is inactive)

Learning stages

Each day, your learning will proceed in three stages:

  1. Repetitions - reviewing material that has been memorized earlier (to make sure you do not forget it)
  2. Memorizing - if you have time, you can memorize new material by answering Yes to Do you want to learn new material? (this message is suppressed until you memorize your first 100 elements)
  3. Final drill - reviewing material that caused most problems in the first two stages of learning (Skip final drill must be unchecked in Toolkit : Options : Learning)

Incremental learning

Once you master the above basic learning process, you should consider learning about incremental learning.

The main differences between classical SuperMemo, as described above, and incremental learning:

  • less typing, higher learning speed
  • reading new articles or watching new videos may be interleaved with standard repetitions (as described above)
  • the role of Memorizing and Final drill stages is diminished. All material is memorized by default and your work is more mnemonic. This requires far less drilling
  • with the help of the priority queue, you can add far more material to your collection than you can possibly review. This is why, in incremental reading, you will often still have lots of lower priority outstanding material in the queue at the end of the day

As incremental learning is rather complex, you should first sense the power of SuperMemo by mastering the basic learning process as described on this page.

Further reading